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Unity | A Detailed Look at the Unity Integration | 17
SaveState_Sample An example demonstrating saving the state of the game on pause and loading it on
resume. Click on the objects in the scene to change their color. When you run the scene
again, the objects should be in the color you had selected before exiting.
Startup_Sample An example of a quick, comfortable VR app loading experience utilizing a black splash
screen, VR enabled logo scene, and an async main level load. For more information
on interface guidelines, please review Interface Guidelines and Universal Menu in the
Mobile SDK documentation.
The example scripts are located in Assets/OVR/Moonlight/:
Crosshair3D.cs Detailed code for how to create judder-free crosshairs tied to the camera view.
StartupSample.cs Example code for loading a minimal-scene on startup while loading the main scene in
the background.
TimeWarp30HzSample.cs Example code for setting up TimeWarp to support 30Hz apps as well as toggling
Chromatic Aberration Correction and Monoscopic Rendering on and off.
HomeMenu.cs Example code for an animated menu.
HomeButton.cs Example code which provides button commands (used in conjunction with
HomeMenu.cs).
HomeBattery.cs Example code for using the SDK Battery Level API and interactively modifying a visual
indicator.
MoviePlayerSample.cs Example code and documentation for how to play an in-game video on a textured quad
using Android MediaPlayer.
OVRChromaticAberration.csDrop-in component for toggling chromatic aberration correction on and off for Android.
OVRDebugGraph.cs Drop-in component for toggling the TimeWarp debug graph on and off. Information
regarding the TimeWarp Debug Graph may be found in the TimeWarp technical note in
the Mobile SDK documentation.
OVRModeParms.cs Example code for de-clocking your application to reduce power and thermal load as well
as how to query the current power level state.
OVRMonoscopic.cs Drop-in component for toggling Monoscopic rendering on and off for Android.
OVRResetOrientation.cs Drop-in component for resetting the camera orientation.
OVRWaitCursor.cs Helper component for auto-rotating a wait cursor.
OVRPlatformMenu.cs Helper component for detecting Back Key long-press to bring-up the Universal Menu
and Back Key short-press to bring up the Confirm-Quit to Home Menu. Additionally
implements a Wait Timer for displaying Long Press Time. For more information on
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